5 Replies Latest reply on Oct 2, 2006 3:33 AM by Yano

    detecting sound cards within shockwave

    Yano
      I'm working on a shockwave project which uses the sound.isbusy comand which triggers linked animation (filmloops). But I also need to be able to detect if a soundcard is installed on the enduser machine, does anyone know of a way for this to be achieved in lingo or via an specialist xtra?

      The project is only targeted at PC and not Mac's

      many thanks

      Ian
        • 1. Re: detecting sound cards within shockwave
          Level 7
          BuddyAPI (www.mods.com.au/budapi) has a function called baSoundCard()
          which will tell if a sound card is installed or not. You can use up to 2
          functions for free, so this could work out to be an easy solution for you.
          • 2. Re: detecting sound cards within shockwave
            Level 7
            Hi Ian,

            You can't use budapi because it's defenitly NOT shockwave save.
            I think I read about it once with playing a sound of 0dB and checking
            soundbusy() a few ms after starting the sound. If it returned false,
            there was no soundcard. Not sure anymore if I used it and not sure
            though if it's defenite evidence of soundcard presence...

            Manno

            Yano wrote:
            > I'm working on a shockwave project which uses the sound.isbusy comand which
            > triggers linked animation (filmloops). But I also need to be able to detect if
            > a soundcard is installed on the enduser machine, does anyone know of a way for
            > this to be achieved in lingo or via an specialist xtra?
            >
            > The project is only targeted at PC and not Mac's
            >
            > many thanks
            >
            > Ian
            >

            --
            ----------
            Manno Bult
            manno@xs4all.nl
            • 3. Re: detecting sound cards within shockwave
              Level 7
              Oops sorry, I need to start reading the questions before I answer...
              • 4. Re: detecting sound cards within shockwave
                Level 7
                Same here (more often than I'd like :)

                Mike Blaustein wrote:
                > Oops sorry, I need to start reading the questions before I answer...

                --
                ----------
                Manno Bult
                manno@xs4all.nl
                • 5. Re: detecting sound cards within shockwave
                  Yano Level 1
                  Many thanks for both sets of guidance, it's a pity that there isn't a shockwave safe version of Buddy API, as it it a fantastic xtra.

                  I'd suspected that I might have to monitor the soundbusy command, but hoped that there was a simpler way of checking the end user system for a sound card.

                  I'm going to try one of the audio xtras to see if that can help and will report back.

                  once again many thanks

                  Yano