0 Replies Latest reply on Apr 27, 2006 2:47 AM by Newsgroup_User

    one big clips vs two small in terms of performance

    Level 7
      In a shooting game I have a moving target which explodes onPress

      In a relevant movieclip Target_Move_and_Explode I have two bits: moving and
      exploding so onPress it goes and Plays starting from the explode bit.

      Will my code execute faster if I split this big single clip into two small
      clips Target_Move and Target_Explode and onPress I remove Target_Move and
      attach Target_Explode ?

      Or I will get an opposite effect as remove-attach will be more resource
      consuming then keepin the big Target_Move_and_Explode ?