0 Replies Latest reply on Jan 25, 2016 7:34 AM by DevChaz5

    Bug in Flash? Once 10 netstreams are played simultaneously, they all stop working without warning

    DevChaz5 Level 1

      I seem to have found a bug in Flash, that's the only explanation I can find. I've got loads of Netstreams all through one Netconnection to a 3rd party RTMP server. Playing 9 netstreams at once causes no problems, and when I start playing each stream I get 2 NetStatusEvents:

       

      NetStream.Play.Reset

      NetStream.Play.Start

       

      But when I start playing the 10th, I only get NetStream.Play.Reset. ALL of the netstreams now stop functioning. They don't dispatch any NetStatusEvents, they just stop receiving data completely. Stopping or removing any of them doesn't fix the problem.

       

      I'm totally stumped and have no idea how to go about investigating this. All help greatly appreciated!