We are an organization that intends to start video production.
Our plan - to export/render about a thousand (or more) separate AE projects daily, while continuing work on the next videos.
Searching the best way to do it, we stopped on a variant of exporting AE projects through the Adobe Media Encoder, to be able to continue work on projects in AE, and at the same time to be able to export the video in the required format H264 - MP4.
So, we are creating a video project in Adobe After Effects CC 2014.2 and after that we send it in Adobe Media Encoder CC 2014.1 for encoding, since the version of AE CC 2014.2 removed the desired format for the output video (H264 MP4).
During AE project rendering/encoding through the AME program "GPU-Z" indicates the load level graphics cards "GPU Load" does not exceed 15%, more over it is used periodically.
To make sure if the card works at all, we tried to watch the GPU-Z indicators during prerender AE mode or moving the slider on the Video Timeline into the AE open project - as result GPU indicated that it is used.
The objective is to use all of the available maximum of the GPU accelerator power to achieve as fastest as possible speed coding of the AE projects in AME or if there is a way to escape AME using, and export MP4, by using other methods at all - it would be useful to know.
Perhaps there is an operating system settings that we have not considered for this video card that limit us from using card's full capacity. Or is there some internal video programs' adjustment (AE and AME), which get to poor results.</
Operating System: Windows 8.1 Pro
Motherboard: ASUS Z10PE-D16 WS
Processor: Xeon E5-2620 v3 2.4MHz (x2)
Installed Memory (RAM): Crucial DDR4-2133 16GB ECC Low Reduced (x4) Total: 64Gb
Video card: NvidiaGeForce GTX Titan X (12 Gb) Manufacturer: ASUS
PSU: EVGA SuperNova 1600W PSU<
SSD: Samsung M.2 950 PRO (256 Gb)
[unnecessary formatting that made the post unreadable in some browsers removed by moderator - try not to paste HTML content into the reply window, it will only mess things up]
Are you using the ray-traced renderer to create 3d geometry?
If so, render using the After Effects render queue into an intermediate format. An image sequence would be good. Or an intermediate format like QuickTime with the PNG codec.
Then take that intermediate file into the Adobe Media Encoder to create your MP4.
If you are not using the ray-traced renderer to create 3d geometry, After Effects uses the GPU for very little. See this page: GPU (CUDA, OpenGL) features in After Effects