5 Replies Latest reply on Feb 22, 2016 12:32 AM by Aldo25

    This build is invalid, error message at iTunes Connect (ios)

    Aldo25

      hi,

           We are unable to upload our games in Appstore. While uploading .ipa file using application loader 3.0 got 2 warnings.

      i searched for these warnings, it seem to be simple ignored.

      _warning.PNG

      after uploading. got following error message

      _invalid build.PNG

      and got following mail

       

      INVALID SIGNATURE - The binary with bundle identifier

      'com.XXXX.XXXXXXXX' at path [XXXXXXXX.app] contains an invalid signature.

      Make sure you have signed

      your application with a distribution certificate, not an ad hoc

      certificate or a development certificate. Verify that the code signing

      settings in Xcode are correct at the target level (which override any

      values at the project level). If you are certain your code signing

      settings are correct, choose "Clean All" in Xcode, delete the "build"

      directory in the Finder, and rebuild your release target.

       

      im using distributed certificate only.

       

      We didnt faced any problem while publishing our game at google playstore.

      I searched all around the forums for solution but non of them worked.

      i dont know what to do, please help me!!!!

        • 1. Re: This build is invalid, error message at iTunes Connect (ios)
          Aldo25 Level 1

          This is my xml code for publishing .ipa file


          <?xml version="1.0" encoding="utf-8" standalone="no"?>

          <application xmlns="http://ns.adobe.com/air/application/20.0">

              <id>com.XXXX.XXXXXXXX</id>

              <versionNumber>1.1.7</versionNumber>

              <filename>XXXXXXXX</filename>

              <description></description>

              <name>XXXXXXXX</name>

              <copyright></copyright>

              <initialWindow>

                  <content>XXXXXXXX.swf</content>

                  <systemChrome>standard</systemChrome>

                  <transparent>false</transparent>

                  <visible>true</visible>

                  <fullScreen>true</fullScreen>

                  <aspectRatio>landscape</aspectRatio>

                  <renderMode>cpu</renderMode>

                  <autoOrients>false</autoOrients>

              </initialWindow>

              <icon>

                  <image29x29>icon29.png</image29x29>

                  <image76x76>icon76.png</image76x76>

                  <image120x120>icon120.png</image120x120>

                  <image152x152>icon152.png</image152x152>

                  <image72x72>72X72.png</image72x72>

                  <image57x57>57X57.png</image57x57>

                  <image114x114>114X114.png</image114x114>

                  <image512x512>512x512.png</image512x512>

                  <image48x48>48X48.png</image48x48>

                  <image50x50>50X50.png</image50x50>

                  <image58x58>58X58.png</image58x58>

                  <image100x100>100X100.png</image100x100>

                  <image144x144>144X144.png</image144x144>

                  <image1024x1024>1024X1024.png</image1024x1024>

                  <image80x80>80x80.png</image80x80>

                  <image40x40>40x40.png</image40x40>

              </icon>

              <customUpdateUI>false</customUpdateUI>

              <allowBrowserInvocation>false</allowBrowserInvocation>

              <iPhone>

                  <InfoAdditions><![CDATA[

            <key>UIDeviceFamily</key>

            <array><string>1</string><string>2</string></array>

            <key>MinimumOSVersion</key>

              <string>6.1</string>

            <key>UIRequiresFullScreen</key>

            <true/>

          ]]></InfoAdditions>

           

                  <Entitlements><![CDATA[

          <key>application-identifier</key>

          <string>XXX.com.XXXX.XXXXXXXX</string>

          <key>aps-environment</key>

          <string>production</string>

          <key>get-task-allow</key>

          <false/>

          <key>keychain-access-groups</key>

          <array>

          <string>XXX.com.XXXX.XXXXXXXX</string>

          </array>

          ]]></Entitlements>

                  <requestedDisplayResolution>standard</requestedDisplayResolution>

              </iPhone>

              <extensions>

                  <extensionID>so.cuo.platform.admob</extensionID>

                  <extensionID>com.milkmangames.extensions.EasyPush</extensionID>

                  <extensionID>com.milkmangames.extensions.GoViral</extensionID>

                  <extensionID>com.milkmangames.extensions.RateBox</extensionID>

                  <extensionID>com.milkmangames.extensions.StoreKit</extensionID>

              </extensions>

          </application>

          • 2. Re: This build is invalid, error message at iTunes Connect (ios)
            Colin Holgate MVP & Adobe Community Professional

            The API error can be ignore. The PIE error suggests you're not up to date with your ANEs.

            • 3. Re: This build is invalid, error message at iTunes Connect (ios)
              rockobello Level 1

              I did have the same issue. Only solution was to downgrade to AIR 19. See also https://forums.adobe.com/thread/2037674

              • 4. Re: This build is invalid, error message at iTunes Connect (ios)
                Aldo25 Level 1

                Ok, thanks for the suggestions. May be so.cuo.platform.admob ANE causing this problem. This ANE supports only AIR 20. This is the only reason i upgraded to AIR 20. It have to test with different ANE and older AIR. I will report back.

                • 5. Re: This build is invalid, error message at iTunes Connect (ios)
                  Aldo25 Level 1

                  yes it was the problem with AIR 20. I downgraded to AIR 18. Now no issue. Thanks