You can record each arm separately if you have separate dragger behaviors for each. Then you turn one off (click the red spot in the scene properties) while recording the other one. I add the separate behaviors in the puppet panel.
Thanks again for your help KjK - that all made sense... um, except that now, I can't stop the arms moving in tandem and they distort the entire body.
(edit) ah, right, I disable the dragger for the other hand so the input is only live on one at a time.
Now, if I could stop the body being pulled around, that would be good.
I wonder if I should start a new scene/project entirely or do you think there's something else I could do to prevent the issue I'm now having?
Actually, I think I'm getting there - I guess if I split the arms into their component parts and don't try to do anything absurd in the movement thereof, I should be able to do what I want.
I've actually done a fair bit of rigging and animation previously with DUIK tools so this is a bit of trying to find the similarities or not as the case may be and shifting my mindset.
Appreciate your help.
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Yep, Jerry is right. This is a common questions and will be easier in future versions.
For more help, check out this video tutorial about dragging: Sticks & Dragging (Adobe Character Animator Tutorial) - YouTube
Thanks Oksamurai, I think I'd got it figured already and been spending time creating phonemes and having fun with a lip-syncing today.
Super tutorials BTW, very helpful.