I am in the same, exact, boat as you! Frustrating!!!!
FYI, Adobe seems to still support Edge Animate.
Also, IMPORTANT - I recently bought a new computer and was thankful to be able to download the full Edge Animate into my CC collection with full permissions by going to the "previous versions" in the Adobe Creative Cloud Installer. I was glad to see it is still around, just buried a bit.
Hopefully Adobe will see the light soon that Edge Animate is out front in capability and they are about to lose position to products like Google Web Designer (which you may want to look at). It is BETA, but climbing in capability fast.
Adobe marketing might suddenly SEE this ...
Hope this helps ...
and another thing, we just tried to open an .an file win the new animate cc and it won't let you. why should I invest time in adobe if you dump software from the cloud?
I too have built a ton around Edge Animate - Multiple Learning tools for K-12 levels. All quickly and efficiently designed and deployed using Edge Animate - both for desktop and mobile. No other tool offers the speed to do so (I was an old school flash designer for years and loved using it before it went south years ago). I have been using a Legacy 2014 version of Edge Animate (due to the new versions buggyness) for maintenance and for creating new projects. I pray that they will listen to us - and give us tools to help transition to Animate (Flash-enstein) and not leave us hangin' with all of our files and years of work. I fear the new Animate is an entirely new beast. What a "branding" debacle - renaming an old tool to something that has been established, and then ditching the established Edge Platform - super confusing for EVERYBODY!!!!
If you want true 3d interactive authoring for the web, a couple of (non-Adobe) options already exist:
Completely free, and Blender becomes a 3d web authoring environment. Create your scene(s) in Blender, and export. Works in all major browsers (IE, Chrome, Firefox), except Opera.
Coppercube: editor for creating 3d games, apps, and 3d websites without programming.
- Unity has a webgl exporter now.
- Unreal engine offers webgl export now (still rough around the edges).
I like working with Blend4Web. Quite powerful, and proven in the real-world applications: for example, NASA developed their Curiosity Rover 3d web application with the Blend4Web. Experience Curiosity
3D interactive manipulation authoring anyone?? Do we have to wait for Microsoft Halo stuff?