If you want the head and body to turn independently, what you have to do, essentially, is duplicate the head turn groups into the body group (example as in Wendigo), replace the head artwork with body art, and also replace the triggers. And delete whatever sub groups you don't need -- like the mouth, eyes, etc.
Or, more simply, you could make the head and body turn simultaneously by just replacing the head layer artwork with total body art.
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Here are two examples, based on the Wendigo puppet. The artwork was done off hand, just to show the different behaviors. These are gif files, and you may have to click each one to see the action.
The first is head and body turning independently. The second has the body turn and head turn changing together.
Most excellent! Thank you for sharing the GIF files.
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While the behavior is called "Head Turner", it's really just a way to choose between layers using the webcam and your face. Just name your layers accordingly and, if the Head Turner behavior is applied, you will switch artwork when you turn your head.
If you want independant control of the head from the body, you could put a "Head Turner" behavior on the head, AND on the body. By disabling the "arm for record" button for one of the behaviors will allow you to control the other one independently. If both are enabled, both puppets would be simultaneously controlled.