I am publishing my app to ios using Adobe Animate and it pushes the app to the device then quits with no error and a stack overflow exception. No remedy is given. I thought I'd try remote debugging the application through the terminal using fdb and I get this error:
Error: This Java instance does not support a 32-bit JVM.
Please install the desired version
This fellow has exactly the same problem and it was never fixed?
What should I do?
Tried that actually. Didn't help sadly. Interestingly adt will work ok and I can get a debugger to work by generating an ios simulator build, waiting for adobe to crash, then run a shell script to install and run it on the simulator. From there I am able to use Adobe Animate's Begin Remote Debug session and manually enter an IP. And.. Then I am able to finally see stack traces. I don't trust the simulator and I want to get a device to connect. When I run a debug build of an ios app, after Animate dies, and relaunching it, running the app says: "Adobe AIR: Waiting for connection" and it never actually connects. I don't have a firewall activated on my mac, but if I scan my ports it doesn't say that 7935 is open.
I can live with Flash Keeling over as long as I can get stack traces. Any idea how I can get ios AIR to connect to a fresh launch of Adobe Animate?