I need to connect my Adobe AIR iOS app to a debugger, any debugger will work. When I publish my app Animate crashes before it can connect, leaving behind a still functioning app on my phone. But there is no obvious way to get it to connect to a console within Animate using either "debug" or "begin remote debug session". With the simulator, it will connect as long as I give it the proper IP address it will connect. I don't have that option in my app on iOS. Neither my iPhone or iPad will connect. How do i get this done?
Apparently, the debugger will connect if you don't set the install on device flag. But I found that Animate for Windows doesn't crash like it does on Mac OS. So the issue is now moot.