1 Reply Latest reply on Mar 2, 2016 10:26 PM by CoSA_DaveS

    future needs with character animator ?

    Gal6

      in the future, will it be possible :

      - to import a video file instead using camera ?

      - export scene directly into After Effects as a comp ? Like having an active synchronized composition between CA and AE like for AE and C4D ?

      - have puppet multiple layers active and alterable from AI or PS, to CA and AE ?

      - save project CA like saving project AE ?

      - create walk of a puppet ?

       

      Thanks for your answer

      CA is great

        • 1. Re: future needs with character animator ?
          CoSA_DaveS Adobe Employee

          > - to import a video file instead using camera ?

           

          Yes, you can do this now. See this thread: Can animation be made from imported video?

           

          > - export scene directly into After Effects as a comp ? Like having an active synchronized composition between CA and AE like for AE and C4D ?

           

          Yes, that is our plan, using Dynamic Link. Can't give you a date though.

           

          > - have puppet multiple layers active and alterable from AI or PS, to CA and AE ?

           

          Yes, you can already modify the puppet in AI or PS and Ch will reflect the changes when you save & switch back. To have the change flow all the way to AE will just require the previous request to be implemented.

           

          > - save project CA like saving project AE ?

           

          If you mean require saving manually instead of the continuous saving that is happening now, we're unlikely to change that. However, we're considering adding something like "project snapshots" that let you effectively save manually.

           

          > - create walk of a puppet ?

           

          Yes, that is in the plan.

           

          Since we have a very small team and tons of stuff to do, we'd love to hear which of these things you think are most important to do first.