I'm currently using 3DS Max to apply phsics values to
objects, but I might have to do this in Director instead, but I'll
find out this soon enough.
My problem is that my scene actually begin with all of the
object falling from a very small height (0.01 or sthg). I should
probably start with my objects placed on the ground, but I'm not
sure how to do this right now because parts on the two objects (the
ground, and say a car) are in the same area.
When I drop my objects from this height I want them to land
and stop effectively just below where they are placed them. I would
have thought this could be ahieved my putting the elasticity of
both the ground and the car to nearly zero (0.001) and putting the
friction of them both up full ( It goes up to 5, but I got some
message saying that 1 was the maximum realistic result so I've got
it at 0.999). There is also the mass that can be altered but I
don't think that this has agreat effect.
Am I going about this completley the wrong way or am I pretty
close to getting the objects to drop to the ground and effectivley
stay where they land?