I try to make animatings using PNG32 on canvas files. But I only can show those on a host. Local preview doesn't work. Even when I integrate it inside a mobile app, it still doesn't work. It works only if i Put it online. Is that normal ? I'd believed that host preview were only made for WebGL, not for Canvas files.
Thanks for precisions.
Examples are here :
It's a security issue if you have used spritesheets. In the publishing setting uncheck the spritesheets option. Then it should work locally.
Great. Thanks for this answer. It works perfectly right now.
I've writen this in me french blog on this link for people who need help too, in French :