1 Reply Latest reply on Apr 24, 2006 11:21 AM by juroo

    Problem with racing game using Havok

      I am doing a 3D racing game with Havok in Director
      It is jus a car racing driving on a flat track without raytrace.
      I am using the Havok driving model on the car (movableRigidBody)
      When the car travels at high speed, it sometime will jump.
      and when it collides with walls, the car just flys around and flip and rotate in the air.
      I set the restitution = 0 and friction = 0.8 on every Havok rigid body.
      Is there any way to fix these problem stoping the car flying around and always stick on the ground