I am doing a 3D racing game with Havok in Director
It is jus a car racing driving on a flat track without
I am using the Havok driving model on the car
When the car travels at high speed, it sometime will jump.
and when it collides with walls, the car just flys around and
flip and rotate in the air.
I set the restitution = 0 and friction = 0.8 on every Havok
Is there any way to fix these problem stoping the car flying
around and always stick on the ground
I was developing a racing game in Director a few months ago.
I give you one very good advice - forget about Havok in Director!
It's old and very unstable Xtra with no support. Rather use
modelsUderRay function. Trust me on this.