1 person found this helpful
PNG 32 is effectively PNG 24 with transparency. Try using that.
That may be correct but it's still a bug. Transparency doesn't come back
once you've set it to png24.
Yikes, this is definitely a bug! I know this is an old thread, but I was just playing with sprite sheets and noticed the same issue, so I searched to see if anybody else had mentioned this.
I recommend reporting the bug here: Feature Request/Bug Report Form
I will do the same.
Thank you for investigating this one, Emma. I will share it with the team as well.
I just experience this same problem, only to feel like I need to rebuild my whole animation, ugh! Any fixes to this problem yet?
2 people found this helpful
I see the problem, can imagine why it happens, and have a work around:
What seems to happen is that when you choose 32 bit the oh-so-smart exporter just does a cheat where it sets the alpha of the background color to zero. When you switch to 24 bit the transparency is ignored. When you switch back to 32 bit only the color is reinstated.
So, when you switch back to 32 bit, click on the Background Color swatch, and drag the alpha back down to 0%. Or type it in.
Yay! You're amazing, and now I get high quality images. I was in the process of recreating my whole animation file, now I don't have to recreate it!!!! THANK YOU!!!!!!