I'm playing with Character Animator for a project at Uni. I've made a character by editing one of the puppets within the Okay Samurai Examples (great resource). My character needs to be able to hold a couple of things in his hands. I understand how I might do this by looking at the Fury puppet. I don't understand however why the keystrokes assigned to Fury's watch and dinner (5 & 7 respectively) act differently. Pressing 5 brings the watch into the scene until you press 5 again. Pressing 7 however only brings the dinner into the scene whilst the button is pressed. Any ideas? Just a glitch? I can see other items keystroke shortcuts are followed by an ! I assume that may have something to do with it but have tried editing the psd original to compare behaviour and nothing changes.
Also, Am I right that simply inserting a pen tool shape associated within the dinner/ watch group and setting it to 'fixed' is the way to lock the objects to their points on the puppet?
Apologies. Have just worked it out. 'Latch' setting within the puppet allows the keystroke to turn on the layer and keep it there until further keystroke. If anybody knows whether that can be controlled through the psd or ai file layers let me know. Until then I'll simply modify behaviour within character animator
Yep you figured it out - it's latch, and that's only possible within Character Animator.