We have been experiencing some anomalies with animations
exported from 3DS Max 7. We have a set of linked groups that are
animated along a path and some of the groups also have rotation
keys. The path animation is always fine, but the rotations will
sometimes stop short of their destination (even though the key
exists in Max and it plays properly in Max). If the object happens
to stop rotating before the timeline finishes, the object will
continue, very slowly, to rotate to it's final destination by the
end of the timeline.
Our animations are primariliy of vehicles, and most of the
problems occur with tractor-trailer vehicles where the trailer is
linked to the tractor - so on a turn the trailer never completely
straightens out. Any ideas?