I tried both options.
I do have Sprite sheets unchecked. It does not work. There has to be a way to make this work...
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Do a lot of research JUST on "HTML5/CANVAS" on mobile phones.
Some developers give some tips on optimizing the Canvas on phones.
Some say just use code directly like using GreenSock and don't use a GUI (such as Animate CC)
But, the conisis is that Phones do not have the processing power to handle Html5 Canvas yet.
Maybe small animations or basic interaction... but larger images or too many pictures slows done the phone.
It's because the Canvas has to redraw and uses up the system resources on the phone.
I am just as disappointed... because without Flash, we do not have a lot of choices for interactive/animation solutions until the Phone industry has specs that are comparable to Desktop PC's
I have tried other Html5/Canvas GUI's, but it's the same problem.
Even some Greensock users say that even using code-base only JS can bog down a phone.
The struggel is the same here...
it is such a shame that if you want to make some decent, flash like stuff in nowadays... you have to **** diamonds.... and it is still not working in some cases... (in 2017!!!!!!)
The IT stuff should be heading towards free, and easy access, openminded, opensourced stuff...
but making an educational interactive material.. is nearly impossible... (20 years ago it was a piece of cake with flash)
Explain why you thought it would be a good idea to post the exact same comment in two different year-old threads.
becose the comment is relevant in both cases...
not like yours :-)