You have got so much out of your screenshot that I have no idea what you're doing in the comp. Select the lawyer giving you problems, Press the u key twice to reveal all modified properties, take a screenshot of the whole thing and drag it into the reply field on this forum or if you used printscreen just paste.
The first thing I can think of is that you have set the layer as a guide layer. I can't be sure without seeing a screenshot.
Try setting the comp to Active Camera - That is what is going to render. I'm not sure where you got that camera name or if it was imported from a 3D render, but to be safe always have the comp set to Active Camera when you are previewing your work.
The usual troubleshooting procedure is to go down the list of modified properties and start resetting the most suspicious ones first. Many times this is easiest if you solo the layer in question.
The very first suspicious thing that I see is the position of your emitter would be behind a normal camera at the default position:
If I add a default camera to a comp, add a solid, add particular and then use your position settings the particles all move out of view of the camera
After a reset: