0 Replies Latest reply on Jul 2, 2016 12:31 PM by dan3430

    Severe lag builds over time LR 2015.6

    dan3430 Level 1

      I'm a long time user, and I've seen the exact thing before with larger releases.... which only makes this all the more frustrating.

       

      They symptoms are as follows:

       

      You start lightroom and are happily cruising through you edits. On my PC it takes just over 1 second to switch to the next photo and have the sliders become available..... but over time it takes longer and longer. Pretty soon I'm averaging 6-7 seconds from the time I hit the next arrow and the sliders become available.

       

      The system info paste is just after a restart, but I've seen LR using upwards of 8GB of ram. That's totally fine on my system, but there is something fishy about LR opening at 4GB of ram, and then slowly building until it's using 8GB while running slower and slower.

       

      In my mind I thought the days of adobe rushing half baked software out the door were in the past once we switched to CC. I hate to even ask... but anyone found a magic trick this time around?

       

      Lightroom version: CC 2015.6 [ 1078672 ]

      License: Creative Cloud

      Operating system: Windows 10

      Version: 10.0

      Application architecture: x64

      System architecture: x64

      Logical processor count: 8

      Processor speed: 3.5 GHz

      Built-in memory: 32650.7 MB

      Real memory available to Lightroom: 32650.7 MB

      Real memory used by Lightroom: 4289.6 MB (13.1%)

      Virtual memory used by Lightroom: 4681.1 MB

      Memory cache size: 4634.7 MB

      Maximum thread count used by Camera Raw: 8

      Camera Raw SIMD optimization: SSE2,AVX

      System DPI setting: 96 DPI

      Desktop composition enabled: Yes

      Displays: 1) 1920x1080, 2) 1920x1080

      Input types: Multitouch: No, Integrated touch: No, Integrated pen: No, External touch: No, External pen: No, Keyboard: No

       

       

      Graphics Processor Info:

      GeForce GTX 550 Ti/PCIe/SSE2

       

       

      Check OpenGL support: Passed

      Vendor: NVIDIA Corporation

      Version: 3.3.0 NVIDIA 358.91

      Renderer: GeForce GTX 550 Ti/PCIe/SSE2

      LanguageVersion: 3.30 NVIDIA via Cg compiler