7 Replies Latest reply on Jul 8, 2016 1:33 PM by heylon

    Rig Breaks when fps is changed.


      I spend a good chunk of time rigging a character, my first time, and animating it. When I rendered it for quicktime at a higher fps and noticed the rig broke. I can't find any thing online about rigs breaking or a standard practice about starting with a higher fps while rigging.


      Has any one else had this issue? Is there a fix where I don't have to rerig at a higher fps?