3 Replies Latest reply on Jul 19, 2016 11:41 AM by JoeKostoss

    softpoorfing srgb gamut warnings in orange?




      I have a few gamut related questions and would like to start off by saying I'm in now way a color expert and some of my questions might seem 'simple' but I'm kind of lost.


      I've shot an image in sRGB and have edited it in Lightroom.

      From what I understand the Dev module works in ProPhotoRGB thus wider. I have made some edits, and the oranges have been made to look brighter.


      Edited image:

      Schermafbeelding 2016-07-19 om 11.37.51kopie.jpg

      When softproofing this image in srgb most of the orange seems to be out of gamut.

      Schermafbeelding 2016-07-19 om 11.37.59kopie.jpg

      So am I right saying that the edits have pushed it beyond what srgb can display?

      If that is the case, then I don't really see a point of sticking to srgb in camera as edits withing lightroom can easily go beyond that gamut? (I've heard people say it's less work to shoot in srgb if you're outputting for web, that why I'm thinking this)


      When I tried to desaturate the oranges the whole image dulls down and is basically unusable.

      Schermafbeelding 2016-07-19 om 11.38.17kopie.jpg

      So in the end, I like the version that has warnings on the orange bits because the duller (safe) version (to me) is unusable.

      Should I even pay attention to the warnings when outputting to srgb (for web use)?


      Side note:

      Even the original version seems to have the warnings (although a bit less) Why is this even possible? It's shot in sRGB and has no edits what so ever?

      Schermafbeelding 2016-07-19 om 11.43.07kopie.jpg


      I'm new to all of this but it has me worried.

      Should I be soft proofing in srgb between each adjustment in lightroom? I mean I can make an image look good (to my own taste obviously) and tweak it so it looks good on my screen. But then in the end when soft proofing I need to tweak it back 'down' again so it's within the limits, resulting in completely different look and feel? This kind of destroys the purpose of my original tweaks a bit doesn't it?


      Or am I over thinking this?

        • 1. Re: softpoorfing srgb gamut warnings in orange?
          trshaner Adobe Community Professional & MVP

          The image in the screenshot DSC_0539.NEF is a raw image file, which has a gamut  far exceeding sRGB. The in-camera setting for color profile has no effect on raw files. Only in-camera JPEG files can be output to sRGB color space. See this video tutorial for more information on soft proofing in LR:


          Soft Proofing in Lightroom 4 - YouTube

          • 2. Re: softpoorfing srgb gamut warnings in orange?
            Jao vdL Adobe Community Professional & MVP

            >Or am I over thinking this?


            Yes. If your display is sRGB approximately, just make it look good on your display. You can also go to sRGB proof if you have a wider gamut display (is this a 5K iMac?) and make it look good there (ignore the out-of-gamut warning - just turn it off). The gamut warning just shows you areas of potential concern where you might be losing detail (but you don't necessarily will!). You should not try to completely fix them but you should focus on making the image look good. There doesn't appear to be anything really problematic about the first image in loss of detail, so I would focus on making the color look as good as you can as that is far more important to the product shot I would guess.

            • 3. Re: softpoorfing srgb gamut warnings in orange?
              JoeKostoss Adobe Community Professional

              wolfgangwolfgang wrote:


              ...Or am I over thinking this?



              I am an avid photographer interested only in creating great photos.  I am not involved in any industry or profession where color correctness is vital, so FWIW, here is my bird's-eye view of Soft-proofing.


              I find soft proofing of limited value and seldom use it, but it does occasionally have a use.


              First of all, it is useful to preview what my final print may look like.  This requires an ICC profile associated with a specific paper/printer combination usually supplied by the paper manufacturer, not a color space such as sRGB.


              I will sometimes look to see how much and what part of my image may be out of gamut.  If it is a small area in an insignificant part of the image, I turn it off, it does not matter.  However, if a large part of the main subject of the image is out of gamut, it might be possible to get a more satisfactory print by changing Rendering Intent (Perceptual or Relative), especially in the details.  But if a color is out of gamut, there not much you can do about it...except...


              You can change to a different paper, with its own specific ICC profile.  Some times this may help get the print you want.


              If this doesn't work, you can change the printer.  Not an option for me because I only have one printer.


              But, if a color is out of gamut, no amount of soft proofing is going to change that.  Out of Gamut simply means that the paper/printer combination is incapable of producing the exact same color that is in the image.  Yes, you can change contrast to make the print pop a little more, you can change white balance or saturation, but that is only changing color to something in gamut, which is what the printer is going to do anyway.


              If a color is out of gamut, than it is what it is!  No need to fret over it; just make the print.  If you like it...great!  if not, move on...do not over think this.