4 Replies Latest reply on Jul 20, 2016 6:42 AM by Lichtreim

    iMac crashes by Jpeg export Lightroom CC2015.6

    Lichtreim

      Big trouble since Lightroom CC2015.6

      When I export photos Lightroom/ iMac crashes.

       

      Version von Lightroom: CC 2015.6 [ 1078672 ]

      Lizenz: Creative Cloud

      Betriebssystem: Mac OS 10

      Version: 10.11 [5]

      Anwendungsarchitektur: x64

      Anzahl logischer Prozessoren: 8

      Prozessorgeschwindigkeit: 3,4 GHz

      Integrierter Speicher: 24.576,0 MB

      Für Lightroom verfügbarer phys. Speicher: 24.576,0 MB

      Von Lightroom verwendeter phys. Speicher: 592,9 MB (2,4%)

      Von Lightroom verwendeter virtueller Speicher: 1.043,7 MB

      Cache-Speichergröße: 82,6 MB

      Maximale Anzahl Threads, die Camera Raw verwendet: 8

      Camera Raw SIMD-Optimierung: SSE2,AVX

      Monitore/Anzeigegeräte: 1) 2560x1440

       

       

      Informationen zum Grafikprozessor:

      NVIDIA GeForce GTX 680MX OpenGL Engine

       

       

      Check OpenGL support: Passed

      Vendor: NVIDIA Corporation

      Version: 4.1 NVIDIA-10.11.10 346.03.10f02

      Renderer: NVIDIA GeForce GTX 680MX OpenGL Engine

      LanguageVersion: 4.10

       

       

       

       

      Anwendungsordner: /Applications/Adobe Lightroom

      Bibliothekspfad: /Users/foto/Pictures/Shootingauswahl/Shootingauswahl-2-2.lrcat

      Einstellungen-Ordner: /Users/foto/Library/Application Support/Adobe/Lightroom

       

       

      Installierte Zusatzmodule:

      1) Aperture/iPhoto-Import-Zusatzmodul

      2) Canon Easy-PhotoPrint Pro

      3) Canon Print Studio Pro

      4) Canon Tether-Zusatzmodul

      5) Facebook

      6) Flickr

      7) FocalPoint

      8) HDR Efex Pro 2

      9) Leica Tether-Zusatzmodul

      10) Nikon Tether-Zusatzmodul

      11) onOne Perfect Photo Suite

      12) Perfect Effects

      13) Perfect Portrait

      14) Perfect Resize

      15) PhotoFrame

       

       

      Config.lua-Flags: None

       

       

      AudioDeviceIOBlockSize: 512

      AudioDeviceName: Ausgang (integriert)

      AudioDeviceNumberOfChannels: 2

      AudioDeviceSampleRate: 44100

      Build: LR5x102

      CoreImage: true

      GL_ACCUM_ALPHA_BITS: 0

      GL_ACCUM_BLUE_BITS: 0

      GL_ACCUM_GREEN_BITS: 0

      GL_ACCUM_RED_BITS: 0

      GL_ALPHA_BITS: 8

      GL_BLUE_BITS: 8

      GL_DEPTH_BITS: 24

      GL_GREEN_BITS: 8

      GL_MAX_3D_TEXTURE_SIZE: 2048

      GL_MAX_TEXTURE_SIZE: 16384

      GL_MAX_TEXTURE_UNITS: 8

      GL_MAX_VIEWPORT_DIMS: 16384,16384

      GL_RED_BITS: 8

      GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine

      GL_SHADING_LANGUAGE_VERSION: 1.20

      GL_STENCIL_BITS: 8

      GL_VENDOR: NVIDIA Corporation

      GL_VERSION: 2.1 NVIDIA-10.11.10 346.03.10f02

      OGLEnabled: true

      GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod