I'm running AE on a top-of-the-line system with dual nVidia geForce 980s (SLI configuration), 32GB of RAM, CUDA support confirmed.
And yet, AE is crashing whenever I enable GPU rendering. Faulting module every time is ntdll.dll, which by every Google search I do suggests a problem with a driver--but I'm running the latest available software from nVidia. I'm using ray-traced 3D, which I know causes more than its fair share of issues.
I know I can't be the only one this is happening to...has anybody found a solution or a workaround to this?
(Adding to the mystery is that this only happens on certain scenes, that tend towards the most complex--simpler things, like 3D text with reflections, don't cause this glitch.)
What I have is two animations of a spinning compass dissolving into one another, and the compass is a very complex object, being rendered in multiple passes. I know there's a Cinema4D plugin to AE CC, but the truth is I've tried to use it for what I'm trying to do and can't figure it out.