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There's a zillion bugs in the CC 2015.x versions of AE and that's all there is to say.
I downloaded your project. I don't have the plugins right now, but there are potentially problematic issues and I will address them.
there are things you need to keep in mind:
- you are working in 32bit - if you know what you are doing then it's fine but keep in mind it is resource intensive. 60fps is too.
- there are two instances of particular which is also intensive, and your are using it for 3:30 minutes on FullHD so I am assuming a rather slow performance is what you should expect.
- you imported a raster logo to your project that is enormous - 5000x5000 px when it should be 11% of that (I know because that's how you scaled it down). by scaling it in Ae, and not preparing the file before hand, you are calculating information that you could avoid. this additional calculation could make the render much slower especially if you have effects applied to this layer and they have to work 10 times harder to accommodate that many pixels.
about troubleshooting projects that render slow:
if you are rendering through Ae you can watch as it renders, where it halts and what's keeping it working hard. by narrowing down the problem you can see what effect is working hard - and maybe work it a different way.
for example you got many glow effects on many layers, it could be that you could make do with one instance on a precomp of couple of elements together. maybe some combinations of effects do work so well and you could make it with only half of these.
about Preview in After effects:
sometimes you can't expect to preview your composition in 100% full quality in a reasonable amount of time - there's just too much to calculate. so you have a choice - Preview at 100% full quality and cache the frames before you watch, make a phone call, and return after 5 minutes and see what you have made OR Preview at 50% or 25% with half or quarter of quality, and see it pretty fast.
see after you resolved all of this - if it's still that slow.
Here's hoping you still check in on this thread.
'you imported a raster logo to your project that is enormous - 5000x5000 px when it should be 11% of that (I know because that's how you scaled it down). by scaling it in Ae, and not preparing the file before hand, you are calculating information that you could avoid. this additional calculation could make the render much slower especially if you have effects applied to this layer and they have to work 10 times harder to accommodate that many pixels.'
You may have touched on a recent problem I'm having with AE/AME renders. Up till my most recent project, render times hovered around 40 - 45 minutes for videos as long as 3:00 minutes (a long time for AE). On this most recent project the render time jumped to an eye popping 3 - 4 hours. After reading your post, I notice that a few of my files are 5k px or larger, which I squeeze into a 1080 frame without as you say, 'preparing the file before hand'. I think this may be my problem but I'm cloudy on what you mean by 'preparing'. Do you mean pre-compose? Could you expound some.
Much appreciated in advance.
Preparing means not in Ae but in Ps if we're talking Raster images. Read here:Preparing and importing still images in After Effects
If you have any more question, try to be specific and me and the other geeks will be here
Unfortunetely i prepared a 550x550 logo size and put it in the project and yes the time has gone down a bit ( i think ) but its still the same case.
Hi Drop Community,
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