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I think the simple but dirty trick, placing a transparant on top of your
sprite/stage (rectangle form the tools menu, with no border), will work.
Attach behaviour with empty mouseUp and mouseDown to the transparant, so
mouseactions do not pass, like:
on mouseUp me
on mouseDown me
Move the transparant in/out when needed
Guys - thanks a million.
Liked your solution Anders (because its so dirty) but it caused a flicker when the invisible sprite moved over so in the end I went with Opensparks solution.
Didn't understand the code 100% but it works perfectly...