This content has been marked as final. Show 6 replies
you can't load anything into the library during run-time. you can preload swfs and display them on-stage whenever they're needed, but shortly after they've completed loading they will be instantiated.
So what would one do if they wanted to hold on to a number of clips untill they are needed? Do you have to hack out something using containers with visible = false? Or could you use shared librarys? Etc............
if you can edit the external files, just insert an empty first frame and attach a stop(). then when you want to display the external file after loading you can just need to direct the target movieclip to goto frame 2.
You also can load them to blank MovieClips off stage and then at the right
moment move them into view. Generally the right side of the stage is the
best place since they expand right and down in the blank MovieClip.
May many happy bits flow your way!
"kglad" <firstname.lastname@example.org> wrote in message
if you can edit the external files, just insert an empty first frame and
a stop(). then when you want to display the external file after loading you
can just need to direct the target movieclip to goto frame 2.
What about using an external library? Would placing all the movs in external librarys give me more options? The movs are going a few levels down under a mask, and I would hate to have all tha on stage the whole time. OR if that won't work could one load them off stage, and then do a duplicateMovie() (if that's right), and place them when and where they are needed?
you don't need the symbol on stage all the time, you can use 1 single "container" and load them 1 at a time into that. they reside in the cache the next time you load it.