you can 'hide' the layers with your placeholders and untick 'include hidden layers' in your publish settings when you're ready to publish.
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In the image properties, set compression to JPEG, lowest quality. That way the images will still be included in the SWF, but at such a small file size that it hardly matters. For example (just tested this), a 640x480 photo at quality 1 gets banged down to less than 8K.
Or you could use very simplified low-color PNGs for your placeholder images, which could be even smaller than that.
Thanks a lot for the answers.
I can't really work with those though :
- not including hidden layers only works when publishing SWF files and I'm publishing SWC files which don't seem to support that feature.
- I have a pipeline step processing my compiled SWF files later that uses the PNG/JPG settings properties to set the correct image formats. Therefore I have to stick to PNG lossless
I actually have an alternative idea that could solve my issue but that I also can't find ways to solve. I thought that instead of stripping out my placeholder textures at publish time, I could maybe strip them out at compilation time when all my SWC files are compiled into a single SWF.
Could this work ? Is this doable ?