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Well, Brony alert! *lol* Not really much to it. These are just basic effects. The problem is really the lack of understanding of some basic AE stuff. This doesn't even have anything to do with the specifics of some plug-ins used.
The inertia bounces could easily be animated with the Puppet tool, Liquify or directly on mask shapes that generate the strokes and fills. This really isn't a specific trick, it's just a bunch of keyframe and understanding animation timing. If you were to do it with Particular, you would simply emit massive amounts of particles, but make them invisible and only let the Aux particles create trails to be used as strands of hair that visualize the physical motion of the main particles. Just try it. And the video uses excessive bevels and possibly effects like simple choker and Minimax to create solid areas.
The expanding night likewise is just a particle trail with expanding plumes used as a matte. Sure, there may be multiple instances with different settings and there also seems to be Fractal Noise, but it's really basic and you just need to find the right settings plus perhaps use additional masking to fill in any gaps. Similar things can be said for pretty much anything else - a mask here, a simple effect used there and sometimes lots of them combined.
It would really be a good idea to ignore the clip for a moment and just spend a few afternnons exploring the techniques like e.g. creating a blob figure based on animated mask paths and trying to get it look in perspective. Conversely, exploring some of the knobs and levers in Particular and Form can make things click just by combining random settings. Once you have some of those basics down, you'll lokk at the clip with different eyes and things will be much easier.