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sprite(n).member.editable = 0
I want to start the movie with [some field sprites] uneditable and then make them editable on a frame 2.
If the member is editable, then the sprite is editable. If you want to make it impossible to edit the sprite, then the .editable properties for both the sprite and the member need to be set to FALSE.
So for my script for frame 2 I have:
repeat with n=40 to 70
This will have no effect at all, for a number of reasons:
* The #startMovie event is not sent to frame scripts, only to the first movie script with an "on startMovie()" handler
* If the members are editable, the sprites will still be editable even if the .editable property of the sprite is FALSE
* You said you wanted the sprites to be editable in frame 2, yet you are setting their .editable property to FALSE
I ended up doing it a different way. 2 fields - one displays the info only the other is for input. Thanks for the code. I will try it.