4 Replies Latest reply on Aug 14, 2016 8:17 AM by ArtemTrushchelev

    Ray-traced 3D renderer. Still frames rendering in animatons.

    ArtemTrushchelev Level 1

      Hi!

      I'd like to ask pros how can I optimise rendering process of the animations?

      I have a composition with text-layer extruded with Ray-traced 3D engine. There is an intro (text appears) and outro (text disappears). Between intro and outro are just still frames, without any motion. When I render it, I see how after rendering intro, every single still frame rerenders again and again. It's increases rendering time significantly, why it's happening? How can I optimise rendering process? Is it possible for AE to render a single still frame of the animation, realise that next frame is the same and skip rerender, continue rendering next fragments of an animation to the end?  Maybe there is a cache or something else that needs to be enabled?

       

      AE version is CC 2015.3 (13.8.1.38)

      Mac OS X 10.11.6 (15G31)

      24GB RAM

      3,2 GHz Intel Core i5

      CUDA Driver Version: 7.5.30

       

      THANK YOU!