I’ve been using a behavior I wrote years ago to change
the color of text on rollover and like everyone else that has
gotten this to work, I’ve been changing the color of the
member, not the sprite. The problem is that now I have multiple
copies of the same member on the stage at the same time and I only
want a specific sprite to change, not all of them. You should be
able to change sprite(me.spritNum).foreColor, right? Not for me.
Try attaching the following to a simple sprite, black text, white
background, ink = copy:
on mouseEnter me
sprite(me.spriteNum).foreColor = color(0,0,255)
the text will always turn magenta. Doesn’t matter what
color you specify or how you specify it (ie: using RGB values or
pallet index), the text always rolls over to magenta. Can anyone
explain how a text sprite’s foreColor relates to the actual
color of the text?