So, I love the WebGL export. I get blazing speed compared with canvas (which is awesome). But the aliasing is horrible (at least in the chrome browser I'm using).
Is there a way to either a) switch on anti-aliasing (I think this may be up to the browser) or b) render the content at 2x and then scale it down by 1/2 to force some anti-aliasing?
Can anybody shed some expertise on this? I would love to use this for animations on the web.
There's another topic about Chrome not showing antialiasing, though that is with Canvas. Try the animation in Safari or Firefox, and if it looks better then it may be the same issue with Chrome.