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hey!
I just have some problems uploading my app to the appstore.
The problem is the 60MB filesizelimit for armv7! (See Screenshot)
There are almost no embedded images or something like that.
the application-file is only 0,5MB to big, but I'm sure it will increase soon due to next updates
Are there any possibilities to reduce the application size? Or maybe to change some settings for excluding the armv7 and only build for 64bit?
Our App is online since a couple of years and now we got "too big"? I see no possibility to "reduce" the code.
I build with AIR 22 and compiler options "-optimize=true -strict=true"
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I have done a lot of bigger apps without hitting an executable size issue, so I'm not sure how you've managed that! One thing worth trying is to require iOS 6 or later, I think that then had an 80 MB limit. You would change infoadditions like this:
<InfoAdditions><![CDATA[<key>MinimumOSVersion</key><string>6.0</string><key>UIDeviceFamily</key><array><string>1</string><string>2</string></array>]]></InfoAdditions>
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Colin Holgate schrieb:
I have done a lot of bigger apps without hitting an executable size issue, so I'm not sure how you've managed that! One thing worth trying is to require iOS 6 or later, I think that then had an 80 MB limit. You would change infoadditions like this:
<InfoAdditions><![CDATA[<key>MinimumOSVersion</key><string>6.0</string><key>UIDeviceFamily </key><array><string>1</string><string>2</string></array>]]></InfoAdditions>
The swf filesize is only 6MB! I have no idea why the iOS-compiled application is that big!
here is the iOS part of the app.xml - so I already require iOS 8 or higher!
<key>UIDeviceFamily</key> <array> <string>2</string> </array> <key>UIFileSharingEnabled</key> <true/> <key>MinimumOSVersion</key> <string>8.0</string> high <key>get-task-allow</key> <false/> <key>beta-reports-active</key> <true/>
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AIR can support iOS 4.3, are you sure that if you don't state what iOS version you require, that it uses iOS 8?
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there is no need for us to support older iOS version than iOS7 or iOS8.
Probably it makes no sense, which value I use for "MinimumOSVersion". The iOS-compiled Code is bigger than 60MB.
The swf file only have round about 6 megs!
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nothing else?
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I'm getting something similar: App Store file sizes for Build xxx exceed the 100 MB app file limit.
I'm building with intelliJ and air sdks 22.
seems like we have three "sizes" to worry about: ipa size, swf size, and executable size -- do we know which of these apple is talking about when it says "App Store file sizes"?
we know that the .ipa file size max is 4gb so that can't be the issue
my app has these sizes: ipa: appx 150mb, swf: 51mb, executable: 22mb, this is an AS3 only app, no embedding of assets
so I'm ok with ipa size and my swf and exe sizes are well under 100 mb... don't know what to think
adobe?