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> Can I somehow bind a button to play a sound when I press a key on my keyboard? For instance, I want to press a button to have an audience laughing live.
We don't yet have this feature, but you may be able to get a 3rd party triggering app like ControllerMate (see https://www.orderedbytes.com/controllermate/doc/#beep_block) to do this for you.
> When doing live streaming, can I somehow overlay my current on-screen animation and play an already animated clip?
If it's not too long to place all the frames of the clip as separate layers in a PSD, you can trigger a Cycle Layers animation that is in a separate puppet above your main puppet, or even as part of your main puppet (just above it in the layer order). See Cycle Layers examples for how to set this up to be triggered by a key, and just place the group in front. This is how all the extra walk-on characters were done in the Simpsons Live episode: THE SIMPSONS | Homer Live: East Coast | ANIMATION on FOX - YouTube
Awesome thanks, I was always wondering how they did those extra walk-on characters on Homer live.
I believe my animations will be a bit too long to do as cycle layers though, also they are not part of the particular character animation I'm doing. Maybe a better solution for long clips would be if I can somehow change views in a third party streaming software like OBS, and then switch back to character animator if I can figure out a way to do that smoothly
About the audio...
Just discovered ControllerMate for myself and yes, probably some way to use that to trigger audio... still thinking about that. But here is my current solution to this up until now...
I use a music production program (Beatmaker 3) on my ipad. I set the midi out (bluetooth for me but can also be done with lightning cable connection) to send to my mac. This way, I have a sample instrument in my ios app that will send a midi note when pressed to fire a trigger in CH.
I also have a sound assigned to the sampler, so when I hit a note, the midi note is sent and the sound plays.
The audio from my ipad is routed to my Apogee Duet interface. The Apogee is my sound source for OBS. I use one input channel of the Apogee for the mic and one for the ipad.
That's it. Two years later, I imagine you've solved this problem? But this may be useful for someone...
Tally Ho! Hope it all Pans Out.
I tried the Soundplant app, to trigger any audio file I have. It's easy to assign the keys, and has individual controls such as sustain, restart, pause, mute, fade.
Cool... I’ll have to check that out! Thx
One thing to be aware of -- the "Background key input" in Soundplant must be turned to on so the sounds will play when the focus is on Character Animator.
Ok. I am going to examine the free version...
From what I read, likely won’t trump ControllerMate.
The flexibility of CM is amazing. It’s nice having all those controls in my hands (with the ps3 controller) and be able to keep my eyes on the screen for live streaming.
And because it can send midi and keystrokes, it can trigger midi sounds (to do what you’re doing) and any trigger in CH. You can assign multiple triggers to a single button. So say, I want brows up, eyes wide, and mouth smiling, I can assign them to one button in CM while keeping the actual midi or keyboard assignment different for each trigger in CH. Before, I had to press three buttons or be stuck firing all three triggers because they all were assigned to the same key stroke. I want more control without adding duplicate layers... or maybe I was doing something wrong and had a Frankenstein config. Who knows... anyway CM solved MANY problems (and only $25)
take it easy!
I'll give CM a look. I did not realize it can send midi values, which would be very useful. Thanks