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> Can I somehow bind a button to play a sound when I press a key on my keyboard? For instance, I want to press a button to have an audience laughing live.
We don't yet have this feature, but you may be able to get a 3rd party triggering app like ControllerMate (see https://www.orderedbytes.com/controllermate/doc/#beep_block) to do this for you.
> When doing live streaming, can I somehow overlay my current on-screen animation and play an already animated clip?
If it's not too long to place all the frames of the clip as separate layers in a PSD, you can trigger a Cycle Layers animation that is in a separate puppet above your main puppet, or even as part of your main puppet (just above it in the layer order). See Cycle Layers examples for how to set this up to be triggered by a key, and just place the group in front. This is how all the extra walk-on characters were done in the Simpsons Live episode: THE SIMPSONS | Homer Live: East Coast | ANIMATION on FOX - YouTube
Awesome thanks, I was always wondering how they did those extra walk-on characters on Homer live.
I believe my animations will be a bit too long to do as cycle layers though, also they are not part of the particular character animation I'm doing. Maybe a better solution for long clips would be if I can somehow change views in a third party streaming software like OBS, and then switch back to character animator if I can figure out a way to do that smoothly