3 Replies Latest reply on Sep 7, 2016 4:31 PM by johnbarrett

    An Afternoon with Starling & Feathers

    johnbarrett Level 1

      This meeting will be taking place on-line in Honolulu at 3:00 pm Hawaiian time on September 8th.

       

      Please click here to convert the time to your location: 
      http://www.timeanddate.com/worldclock/meeting.html

       

      About the Speaker: 
      Phillip Kerman has been a self-employed programmer for more than 20 years--specializing in multi-user and asynchronous applications.

      Twitter: @phillip
      Website: http://blog.phillipkerman.com

      About the Presentation: 


      Phillip Kerman presents the fundamentals of the Starling framework for high-performance games and applications. Starling insulates you from the otherwise complex world of Stage3D (a GPU accelerated layer in Flash/AIR--which isn’t limited to 3D applications).  In addition, he’ll cover the sister framework, Feathers, which provide fully skinnable components and a layout engine within Starling. The focus is to introduce technical details that all Starling users need to know. 

       

      Starling Basics: 
      • Basic Starling boilerplate 
      • AssetManager/image maps 
      • Textures from Flash Sprites 
      • Handling lost context

       

      Feathers: 
      •  Components 
      •  Layout 
      • Limits/challenges 
      • Support/Resources

      The URL for the meeting is - http://experts.adobeconnect.com/hawaiiflash/

       

      Message was edited by: John Barrett