5 Replies Latest reply on Sep 12, 2016 2:59 PM by Colin Holgate

    createjs/Animate CC: lose functionality upon publishing


      I've been working in Flash for 20 years, ActionScript since the various versions were introduced.  I'm working on my first HTML5 project in Adobe Animate CC canvas, with Javascript.



      The job involves some mouse clicks, timeline code and loading children from the library via arrays.  When I test the thing in Animate, everything functions as I want it to.  But when it's published, everything goes haywire; click events are ignored, some this.stop() calls on the timeline are skipped, children are loaded out of sequence.  I had uploaded an earlier version of it and it worked fine.



      I'm stumped, and wonder if anyone can point out what I'm doing wrong.  The files can be downloaded at http://www.e-nimation.com/dev/Oddball_game.zip.  Many thanks.