The way you have done things means that it will only work when played from a server. That does still mean you can do a Test from Animate, but if you want to test outside of Animate you would need to put the files online somewhere.
It's a shame that you can't choose the odd ball until the delay, then the highlighting of each ball, that made testing a bit slower!
After a few rounds, your 'set' array is empty. Use your browser's debug tools to try to help figure out why it is empty.
Something you can do to help page loading is to find this line in the HTML:
var loader = new createjs.LoadQueue(false);
and add this line after it:
The page will then load up to six times faster.
Thanks for the prompt reply, Colin. Many thanks for the loader tip.
As it happens, all the files in the .zip file are also on my server at OddBall. You can see that I'm still getting bizarre behavior.
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There is hopefully something wrong with your server. Images load from their direct URL, but only some appear in the game.
Here's the same files on another server:
Thanks so much for testing your server. I believe you're right; the problem must be with my server. Looking into it.
Still look into the empty array after a few rounds, I think that will go wrong even on a Test from Animate.