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as far as i understood reflection maps, they are allways projected from the view of the camera to the model. you will see this best when you use spheres and make reflection maps on them with 100%. another word could be "camera-mapping".
it really depends on the map and the model how "realistic" the reflection seems to be. the shadermethods to create wonderful and nice effects. i have added a rotating cube to my "test-multiuser-things-3D-Chat'n'shoot-maze" to test the look of the reflection-map on different graficcards. i used a very soft noise for the map and it looks good here.
but there is something strange when i tested reflectionmaps with openGL, here , on my graficcard, i have a additive effect with fog and refelection maps, so models with reflection map become brighter when you are far away from them.
not sure if this is only on my machine, but will test this in the next days on different computers...
And how can i create reflection like car shader?
In max i cant set.
Any idea or code?
So i create the reflection in director with this code:
pBox.shader.reflectionMap = member("refl_test").texture("refl")
its cool, but i dont know how can i set the reflection strenght.
When i use blend, the strenght is ok, but the diffuse color always grey. (Original color red)
how can i set the strength etc. 20 and diffusecolor red, blue...
the .diffuse = rgb (255,0,0) inefficient...
(sorry my bad english)