I have a character imported from illustrator on various layers, arms, hands, body etc.
Im want to make a rig with duik but i also may need to have the character be scaled up and down as well. I saw some threads on precomposing an illustrator layer to be big, then scale it down in the main comp, but i wondered how i'd go about that for the rig. Do i precomp every individual layer? Is it possible to precomp all the layers and retain certain functionality.
These are the functions i need in my rig.
- I need to be able to switch visibility of individual layers on the fly for different poses
- scale the rig without losing resolution (like zooming a camera in, im not sure how duik rigs work with 3d layers)
- move individual layers with controllers like the eyes and hands.
So basically im just wondering whats the best course of action in dealing with rig size, do most people just keep all their regular layers in 1 composition and rig it with all the puppet pins and so fourth? Or do they do something else.
None of this matters. You cannot use continuous rasterization with DUIK since it throws off the calculations in the expression it uses due to how this stuff works. All you can do is to design your comp as large as you possibly may need it and then scale it up and down at the conventional pixel level as needed.
Thanks man, you've been really helpful! Its a little frustrating for me since i've been 3d rigging for years and can do a lot of advanced stuff, and while the knowledge helps somewhat its quite different lol.