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1. Re: Character Animator: Eyes are not moving
oksamuraiSep 23, 2016 1:48 PM (in response to scotte57842618)
Can you post the file here (link to Google Drive, Creative Cloud, Dropbox, etc) or a screenshot of your layer structure?
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2. Re: Character Animator: Eyes are not moving
DavidMathvosyan Jul 20, 2017 11:00 PM (in response to oksamurai) -
3. Re: Character Animator: Eyes are not moving
oksamuraiJul 24, 2017 12:09 PM (in response to DavidMathvosyan)
My best guess is that in that "Left" group above you have a second head that already includes eyes and pupils? If so you'll need to tag it as a different view, because CH only identifies one head by default - anything below it won't be properly recognized. See the Wendigo example from the Start mode as an example of different head groups, each with their own tagged view.
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4. Re: Character Animator: Eyes are not moving
GusVito Oct 23, 2017 4:45 PM (in response to oksamurai)I had my character's eyes and eyebrows moving with mine. I then added my mouth and mapped all the syllables and it continued to work. Once I tried to add my third quarter, the eyes and eyebrows stopped reacting. Can you help me understand what I did wrong?
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5. Re: Character Animator: Eyes are not moving
oksamuraiOct 24, 2017 9:51 AM (in response to GusVito)
If you're adding multiple views, you'll want to add the Head Turner behavior so it recognizes each individual face. Right now you have a group and layer that are both tagged Right Quarter, but removing those makes the face work again.
Check out Wendigo from the Start panel - he has head turns and is a great example to follow.