I am creating a character who is running with classic tweens.
When I move the rotation point away from the middle of a shape (in my case, the shapes are legs and I would like to move the rotation point to the pelvis in order for the legs to stay attached to both feet and body), the animation in between two keyframes will show the shape flying either up or down, not following the predicted path. I hope this makes sense.
Thank you in advance.
That happens when the registration point is different at the beginning and end of a tween. You have to keep it the same.