I have some images, and I would like to make sure they are
all loaded before taking down the waiting screen and moving on the
next stage in the application. The images are swfs , and I like the
way swfs can be resized and still look great compared to jpegs ,
gifs and the like. I usually do something like this (warning code
may not be correct)
var image:Image = new Image();
image.source = "assets/image.swf";
then I proceed from there. However when looking at online
docs , many people use a Loader/URLLoader class object and then add
that object to the application as a child "addChild(ldrObject)"
when the EVENT.Complete listener fires. Is there a way that I can
download my swfs, and keep them as the image source without
bitmapping them to some predetermined size and losing quality ?