What, exact, version number of AE are you using? Is it 13.8.1?
Also can i get my Titan's supported in AE
Unlikely since the After Effects team is no longer developing the ray-traced renderer. See this page on the death of the ray-traced renderer.
in 13.8.1 I get a total systems crash like the second message posted
the first message I posted actually came from using 13.2
I went back to 13.2 when the full blown crashes started happening in 13.8.1
Sorry for the confusion should have specified
I usually suggest people stay away from the ray-traced renderer since AE is moving away from it and focusing their development elsewhere. However, with a powerful GPU like the Titan, I can see why you would want to use it.
I have much to suggest about your errors though. Does this happen in any of your other projects that worked in the past? Could you share a bit more about what you have going on in this project? Is it larger than 1080P?
Thanks for the attention Szalam,
I seldom use the Ray Tracer, but when i need quick and dirty extrusions its
nice to have it in my pocket.
I should probably do more testing to see if I can't isolate the problem
My project is in 1080, I can't say if it happens else where as this is the
first time I've enabled ray tracer on this machine, I did do a quick test
for look purposes the day before with just a simple piece of type with no
If this is an odd one off maybe I need to do more testing to figure it out.
The project consisted of 6 type layers and 2 Ai logos that I converted to
Sometimes things created in AI can be unexpectedly complex in odd ways that cause errors. That is the only thing I can think of to look at. You would need to really closely examine the paths produced there.
As a side note: the new release of After Effects that was demonstrated at IBC this year (and on Adobe's YouTube channel) has the Cinema 4D renderer much more intricately woven into AE and you can use it the way you are currently using the ray-traced renderer to extrude AE text and shape layers. So that'll be a nice way to do that without those ray-traced errors (whenever it gets released).