Hi! I'm new to animate, and what I want to ask is if there is a way to have a nested animation play and then stop (say, at 5 seconds), and then have the main timeline finish its animation (say, at 10 seconds), then to have the main timeline loop again and have the nested animation play where it did the first time.
As it stands, I have the nested animation stopping where it is supposed to stop, but then not playing at all when the main timeline loops.
The action I have applied to the nested animation is:
Hopefully my question makes sense.
In the timeline that holds the nested animation you should be able to target it (if it is a movieclip) and tell it to play(), as in... nestedAnimation.play(); where you use the instance name of the animation in place of "nestedAnimation".
You can use graphic symbols