2 Replies Latest reply on Dec 4, 2008 8:13 PM by Fr0C

    [AS3] "Shader input lacks valid dimensions"

      I pre-calculate some values into a Vector.<Number> (I've tried ByteArray, too), as float3 output with one shader. In the other, I want to use that result as an input, along with a texture (which needs to be image4).
      But when I start the second ShaderJob, I keep getting an exception: "The shader input map lacks valid dimensions", where 'map' is the output of the first shader as float3/Vector.<Number> that I try to pass as image3 input. When I check the vector's length, it's width*height*3 as expected.

      What could cause this exception? Can't I mix different input types in a shader?