I'm trying to get the object under my mouse, which at first, worked. I was using:
var atMouse = canvasTimeline.getObjectUnderPoint(e.stageX, e.stageY);
That worked until I embedded the canvas in HTML. It's in a Div that resizes it to 70% of the page's width. This seems to completely destroy the mouse coordinates system and any tutorial/approach I can find online.
I've tried systems using offsetX/offsetY, I've tried clientX,clientY, I think one of them was screenX,screenY, I've tried conversions that are supposed to convert page space to canvas space and... It fails at every turn.
What do I need to do, to get this working?
Can you share your files or hosted project somewhere to help us look into the issue. Also, are you using a Retina Mac/HiDPI display?