I've been programming for a while in AS 2, hate AS 3 too
complicated... and im currently making an RPG Zelda style game.
I've setup the boundaries, movement and such, but im stumped on how
to make an inventory system that can transfer to different frames.
Ex: if you pick up the burger in one frame, allow you to see it in
another frame that you picked it up and can use it. Since every
place is a different KeyFrame i have no clue how to transfer it
over. Could you guys help me out?
Never knew you could do that. Thanks man. Still a little
shaky on the idea though. I have it set up so you find a little
item in one of the buildings, it displays a message, then moves the
item off screen along with the message. How would i tell the item
to move into the slot in a different frame? I have the item in all
frames, but how would i code it so that it only goes into the slot
if it has been picked up in the building? Thanks for your