2 Replies Latest reply on Dec 8, 2008 2:41 PM by Phoenix_Wing

    Flash inventory system

      Hello! New to the forums here :D

      I've been programming for a while in AS 2, hate AS 3 too complicated... and im currently making an RPG Zelda style game. I've setup the boundaries, movement and such, but im stumped on how to make an inventory system that can transfer to different frames. Ex: if you pick up the burger in one frame, allow you to see it in another frame that you picked it up and can use it. Since every place is a different KeyFrame i have no clue how to transfer it over. Could you guys help me out?