0 Replies Latest reply on Nov 8, 2016 7:25 AM by P Steven

    gotoAndPlay not working adding library item using new lib.xxxx

    P Steven Level 1

      I am dynamically creating my content by adding content from the library as follows:



      var newBall = new lib.ball();


      The ball movie clip is added to the stage with the above code.


      My ball movie clip has 4 keyframes, each of which is a different ball graphic.


      I would like to set the keyframe after adding the ball to the "stage" and have tried the following:






      This has no effect.


      I am assuming the issue is that the ball has not been instantiated yet so I would like to know how to check the ball has been instantiated before calling the  gotoAndPlay code? I was thinking I could call it after a small delay but I would prefer a more robust solution.