i tried to send a message to you, via message in forum, but it just sat there... doing nothing... then told me there was an error! Lost my post!
So, I thought I would start again, but here and hopefully it would work this time.
You sent me a link to check out your latest video... New Features November 2016..
This is very good... I particularly like the part about Independence.
As a teacher, this got me thinking about the tutorials online, not just yours, and wondering about the real intention of a so call tutorial.
A tutorial should be about imparting knowledge, which the videos do, but a true tutorial should also be a part of a learning process and this is where I am at a loss of Tutorials online. They just do a part of the process.
If I was looking at teaching, or learning a new skill, such as being competent with Ch, I would follow a more progressive method.. a process where the emphasis is on learning by doing, hands-on, expeditionary learning, done in small steps.
A basic lesson would be:
1. Introduction.. the Objective of the lesson
2. Tutorial... How to accomplish the Objective
3. Conclusion... Set a task that will test the students understating and ability to complete the Objective independently.
Taking the short part of the video above... the part that deals with Independence in Ch, the lesson might go like this.
Introduction: We are going to look at Independence and how it is identified in Ps, and Ch, what impact this has on the character in Ch.
Tutorial... this would be the video clip...you've already created
Conclusion; Download this new psd and bring it into Ch, (the character would have no independence setting applied) Check out how the character moves and set the Independence settings to make sure the character moves as it should.
This needs to be small steps and each lesson builds on the one before.. After several lessons have been completed.. a test can be set to test out all that has been covered so far. If a student doesn't complete the Conclusion task, they go back and repeat the lesson, because of the small parts of the process, no great revision is needed. Success is promoted and achieved continually and progress rapidly increases, due to the understanding and true learning.
Your great video on Creating your first Character, would be ideal for this process. You could even start by just creating the character components in Ps; ie, 1. Objective... We going to create a basic oval shape for the face... 2. Tutorial ... that part of the video... 3. Conclusion... Create an oval face in Ps and save this as the start of your character.
The next lesson could be creating the next part of the face... this could lead on to Layers and Naming conventions....
I do gone on a bit... it's a teacher thing!
I'll leave you in peace...
Keep up the great work!
Thanks for the suggestions! This is essentially what we did in the Adobe MAX "Make Your Own Monster" lab in San Diego this past week, and I hope to do a video version of it soon.
I've no idea what Adobe MAX is, but 'Make Your Own Monster,' sounds great! Look forward to seeing and trying it out.
All the best