if your paw uses 10 frames to display its animation (on the paw) timeline and you put your paw on the last frame of the main timeline, you won't see the paw animation. there needs to be 9 (non key) frames after the main timeline key-frame where your paw was added in order to see the full 10 frame graphic when viewing the main timeline.
(the ss below are of the main timeline.)
ie, this won't display any graphic animation because there are not enough frames on the main timeline:
this will display the graphic animation when scrolling/playing the main timeline:
ie, notice there are no keyframes on the layer that contains the graphic instance and that pentagon has changed from red to green displaying the animation that's on the graphic's timeline while on the main timeline.
The animation starts at frame 83 on the main time line.
Within the paw's timeline i set it to move at frame 83 as well, so should I have animated it within the paw's timeline at frame 1? Because it doesn't move at all after the animation?
if the paw starts to animate at frame 83 on its timeline and you add the paw to frame 83 on the main timeline, you would need to add 83 frames AFTER frame 83 of the main timeline to see the start of your paw animation.
so yes, remove the first 83 empty frames on the paw timeline and retest.
Yeah, I did that. I have made another symbol and animated within it, and its fine, its just the paw for some reason... Maybe I messed with it too much :s